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DaedalusXr

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A member registered Jul 12, 2020

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Recent community posts

It was quite interesting. I hope future versions give a little time for our stress ball friend to enjoy that they made it out of each level! Something like a little breathing animation with a bit of a deflate would be super cute, and help the player enjoy completing that puzzle before moving on to the next one!

Going back into control wiping some of the massive enemy spawns pushed me to 1000 points too quickly, but very cool idea. Would love an extra game mode where you can keep playing to see how high you can get your score.

Was pretty good overall. Think it might have been better if the zombies were after you as well as Howard. Maybe human zombies for the human, and dog zombies after Howard, and you have to manage both of them as the game goes on? It just felt a bit weird that the zombies were only after Howard.

I love the theming that your character is just super disorganized, so they'll pull out whatever they can grab at the moment for why they aren't in control of the next item they're pulling out!

I'm interested in playing a better build of the game when it comes out. The dialog was off of the screen, and there's no explanation about anything going on yet.